Why are commands …?#
We’ve looked into what commands are and how they work in details, but why are things the way they are? Why make commands have all of this complicated “dispatch” business? Why make them global if everything else in the language isn’t? In this section we discuss some of the design reasoning behind these decisions.
Why do we need this “dispatch” thing?#
Most programming languages have functions, and each function has a name that uniquely identifies it. Mainstream languages have even been moving towards this direction recently, so Crochet’s idea of dispatch feels like a complication that goes against the current trends.
Now, it’s important to keep in mind here that Crochet’s idea of dispatch is complicated. There’s a lot to learn and keep in mind here in order to understand what’s happening with commands. In a language that is security oriented and aimed at people who are not professional software engineers, there must be a very good reason to pursue something like this. And this reason must both offset its complexity and guarantee that this won’t create a significant amount of security issues.
For Crochet, there are two primary justifications for this. The first one is that most of the security mechanisms in Crochet actually rely on this idea of dispatch. The second one is that Crochet subscribes (and encourages) a philosophy that software is written collaboratively.
Dispatch and security#
Crochet relies on a form of Object-Capability Security, but in a way that’s slightly different from other systems in this space. Crochet dubs this variation “type capabilities” because of that.
So, in Crochet, what someone can or can’t do is defined by types. In order to control how much authority a piece of code has—how much you trust it, and what you’re okay with it doing—you control which types that piece of code has access to.
You reason about security in terms of types. And you control security in terms of types—by carefully considering which types you let people access and which you are not comfortable letting them access. But are these types used to enforce this idea of security we can reason about? That’s where commands come in.
Commands are the primary way in Crochet of letting a piece of code do something. Everything else is really just a form of “configuration”. It tells us what the system is. It tells us how it’s structured. How we can think about the different pieces. But we can’t run them. They don’t really describe any idea of a program behaviour. We need commands to do things.
Dispatch, then, lets us restrict access to these commands based on
how we’ve restricted access to types—with a bit more of flexibility.
If a command has a requirement on type A
, and a piece of code has
no way of constructing one, then it has no way of ever using that
command. file-system file: SomePath
can’t be executed if you
have no way of providing an instance of file-system
.
If we did not have dispatch, we’d have to figure out how to restrict access to both types and commands, and that would require more effort to make things secure, which is a dangerous thing to do. Security should be the default, and require little to no effort, if it is to be adopted extensively by everyone.
We discuss this in more details in the Security and Capabilities chapter.
Dispatch and collaboration#
Crochet also assumes that most (if not all) software is created collaboratively, but this collaboration is more often than not entirely uncoordinated.
Say Alissa creates a package for rectangles. Later, Max wants to write a package to handle collisions between objects in a game and uses Alissa’s rectangle package for bounding boxes. Here, Alissa and Max are collaborating to create a piece of software, but neither of them might be aware of what the other is doing!
So, what happens if Max loves everything about Alissa’s rectangles package. But later in the development of their collision library, Max notices that a “does this rectangle contain this point” function would also be useful. In most languages, Max would either:
Have to hope Alissa designed with this extension idea in mind—through subclassing or traits;
Use some local function for this, which will likely read very differently from how rectangles and points are used everywhere else; or
Copy Alissa’s source code and change the package itself.
Modern languages go for the first one, but that’s problematic in Crochet’s case because it requires anyone who’s writing a library to design for extension—and also to predict all cases where extensions might make sense. This is not a realistic assumption to make when your target audience is people who are not professional programmers.
The second one is practical, but the inconsistency makes it cumbersome, and it’s hard to reason about security properties in this case.
The third one has a particular problem that is seldomly discussed: it muddies the boundaries of who owns which part of the code. Alissa wrote it originally, but Max took over it to shape it into their own thing. How does Crochet users figure out who they’re trusting? Can they simply trust Max, even though Max did not write—and might not have audited—all of the code?
We discuss all of these security implications in details in the Security and Capabilities chapter. But the important point here is that Crochet’s choice of dispatch allows Max to write the function they need, even if Alissa never thought about it, and still keep it both consistent with the rest of the code, and consistent with the existing trust boundaries.
Why are commands global?#
Commands in Crochet are always global, unlike other entities in the language which are qualified by the name of the package defining them. This might feel particularly surprising if you’re familiar with other programming languages—there’s a trend to make entities be the exact opposite, and run as far from global concepts as possible.
There are two reasons behind this: consistency and coherence. And the drawbacks of doing so are attenuated by the idea of dispatch—which effectively makes commands “less global” by requiring types to access them.
How are global commands consistent?#
Commands can be defined anywhere. Making them always be global means that, regardless of where we define them, the way we use a command will always be the same.
This is a big deal for collaborative programming. We want to make sure that, if we need to extend things, or if we need to move things around, we don’t have to change the code to accomodate that. This consistency in definition and use helps us achieve that.
There are some particularly nuanced implications here for security. On one hand, this consistency makes it a bit more difficult to reason about provenance— what exactly am I trusting when I use a command? But it also is required for some more advanced security mechanisms in Crochet, such as dynamic capabilities. We discuss this in details in the Security and Capabilities chapter.
How are global commands coherent?#
Let’s say Taís wrote a small library for interpolating colours when doing animations. However, Maki also wrote a library to do that. They’re essentially the same command name, but in two different packages.
If commands were not global, we could have pieces of the code referring to Taís’ implementation of animations, and pieces of the code referring to Maki’s implementation. This can be tricky to catch for developers, but particularly confusing for users—imagine having a computer program that sometimes behaves in a particular way, but sometimes behaves in a completely different way.
Coherence means that commands in Crochet must have at most one behaviour at any point in time. Making commands global is essential to support this— if we had them be local them we wouldn’t be able to enforce this property throughout the entire program.
On the other hand, the down side of making things always coherent is that we would be unable to have both Taís and Maki’s command in the same system. We’d have to pick one or the other to use everywhere. Crochet deems this acceptable as it leads to less confusing behaviours in the long run.